You go from sneaking in to the tanker to sneaking through the tanker to a boss fight that opens a door into the engine room to a shoot out to one of my favorite scenes in MGS history, the cargohold with all the marines and RAY while you're sneaking and snapping photos. The tanker chapter has diversity in its game play that deviates from MGS1 in a very progressive way. It even has MGS1 references like the Vulcan Raven statue. In may ways the tanker chapter is the idealized follow up to MGS1. Most of what I am going to say has probably been said a lot better before but here is my crack at it. Subversion is an awesome thing when executed properly, MGS2 is one of the most amazing examples of subversion because it goes beyond the bait and switch. Nier found a way to make gamers feel the personal pain of being the hero, and made some realize that there's no hero in them after all. It's a tough decision, and we'd sympathize with anyone who walked away from it. So, how much do you like Kainé? It's one thing to erase your character from the story, but quite another to wipe out your own accomplishments. For good measure, you'll never again be able to create a profile with the same name.ĭamn. After you've watched your save file get cleared out, it's deleted from the hard drive. But it's what you have to sacrifice that stings - the game goes through the menus one by one, deleting everything you've collected over dozens of hours. What does that mean? Well, in story terms, everyone forgets Nier was ever alive to begin with. You're asked four times to confirm your decision, because you don't just die - you're erased from existence. At the end of your third playthrough, you're given the option to sacrifice the titular hero's life to save an ally, Kainé.
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